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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classPxObstacleContext-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">PxObstacleContext Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span><div class="ingroups"><a class="el" href="group__character.html">Character</a></div></div>  </div>
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<p>Context class for obstacles.  
 <a href="classPxObstacleContext.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="PxControllerObstacles_8h_source.html">PxControllerObstacles.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a53b1408cf617fc505dc1bbf19f94f1ff"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a53b1408cf617fc505dc1bbf19f94f1ff">PxObstacleContext</a> ()</td></tr>
<tr class="separator:a53b1408cf617fc505dc1bbf19f94f1ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adf341c13bb11532604ee7012228061f6"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#adf341c13bb11532604ee7012228061f6">~PxObstacleContext</a> ()</td></tr>
<tr class="separator:adf341c13bb11532604ee7012228061f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaf653d99de6f092896cc1baa2a4e99c2"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#aaf653d99de6f092896cc1baa2a4e99c2">release</a> ()=0</td></tr>
<tr class="memdesc:aaf653d99de6f092896cc1baa2a4e99c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Releases the context.  <a href="#aaf653d99de6f092896cc1baa2a4e99c2">More...</a><br /></td></tr>
<tr class="separator:aaf653d99de6f092896cc1baa2a4e99c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9390f860fb489f283c9f872af2777123"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classPxControllerManager.html">PxControllerManager</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a9390f860fb489f283c9f872af2777123">getControllerManager</a> () const =0</td></tr>
<tr class="memdesc:a9390f860fb489f283c9f872af2777123"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the controller manager associated with this context.  <a href="#a9390f860fb489f283c9f872af2777123">More...</a><br /></td></tr>
<tr class="separator:a9390f860fb489f283c9f872af2777123"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a106c0261677ccf7ef0959e1fde761ef3"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a106c0261677ccf7ef0959e1fde761ef3">addObstacle</a> (const <a class="el" href="classPxObstacle.html">PxObstacle</a> &amp;obstacle)=0</td></tr>
<tr class="memdesc:a106c0261677ccf7ef0959e1fde761ef3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds an obstacle to the context.  <a href="#a106c0261677ccf7ef0959e1fde761ef3">More...</a><br /></td></tr>
<tr class="separator:a106c0261677ccf7ef0959e1fde761ef3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3ea7ddb35145ea2ca1184ae7d8ce7b15"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a3ea7ddb35145ea2ca1184ae7d8ce7b15">removeObstacle</a> (<a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle)=0</td></tr>
<tr class="memdesc:a3ea7ddb35145ea2ca1184ae7d8ce7b15"><td class="mdescLeft">&#160;</td><td class="mdescRight">Removes an obstacle from the context.  <a href="#a3ea7ddb35145ea2ca1184ae7d8ce7b15">More...</a><br /></td></tr>
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<tr class="memitem:a73ea47d73adaeda1228fd5030ee8cdd2"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a73ea47d73adaeda1228fd5030ee8cdd2">updateObstacle</a> (<a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle, const <a class="el" href="classPxObstacle.html">PxObstacle</a> &amp;obstacle)=0</td></tr>
<tr class="memdesc:a73ea47d73adaeda1228fd5030ee8cdd2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Updates data for an existing obstacle.  <a href="#a73ea47d73adaeda1228fd5030ee8cdd2">More...</a><br /></td></tr>
<tr class="separator:a73ea47d73adaeda1228fd5030ee8cdd2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae55da4495a10d1c310068e23d87ce7d5"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#ae55da4495a10d1c310068e23d87ce7d5">getNbObstacles</a> () const =0</td></tr>
<tr class="memdesc:ae55da4495a10d1c310068e23d87ce7d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves number of obstacles in the context.  <a href="#ae55da4495a10d1c310068e23d87ce7d5">More...</a><br /></td></tr>
<tr class="separator:ae55da4495a10d1c310068e23d87ce7d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a228a7b8cb5900251d7888ee0f4d912cd"><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classPxObstacle.html">PxObstacle</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#a228a7b8cb5900251d7888ee0f4d912cd">getObstacle</a> (<a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> i) const =0</td></tr>
<tr class="memdesc:a228a7b8cb5900251d7888ee0f4d912cd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves desired obstacle.  <a href="#a228a7b8cb5900251d7888ee0f4d912cd">More...</a><br /></td></tr>
<tr class="separator:a228a7b8cb5900251d7888ee0f4d912cd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa8438d6cdc3d82375944d7ca126487a"><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="classPxObstacle.html">PxObstacle</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxObstacleContext.html#afa8438d6cdc3d82375944d7ca126487a">getObstacleByHandle</a> (<a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle) const =0</td></tr>
<tr class="memdesc:afa8438d6cdc3d82375944d7ca126487a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves desired obstacle by given handle.  <a href="#afa8438d6cdc3d82375944d7ca126487a">More...</a><br /></td></tr>
<tr class="separator:afa8438d6cdc3d82375944d7ca126487a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Context class for obstacles. </p>
<p>An obstacle context class contains and manages a set of user-defined obstacles.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxBoxObstacle.html" title="A box obstacle. ">PxBoxObstacle</a> <a class="el" href="classPxCapsuleObstacle.html" title="A capsule obstacle. ">PxCapsuleObstacle</a> <a class="el" href="classPxObstacle.html" title="Base class for obstacles. ">PxObstacle</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a53b1408cf617fc505dc1bbf19f94f1ff"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a53b1408cf617fc505dc1bbf19f94f1ff">&#9670;&nbsp;</a></span>PxObstacleContext()</h2>

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          <td class="memname">PxObstacleContext::PxObstacleContext </td>
          <td>(</td>
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<h2 class="memtitle"><span class="permalink"><a href="#adf341c13bb11532604ee7012228061f6">&#9670;&nbsp;</a></span>~PxObstacleContext()</h2>

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          <td>(</td>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a106c0261677ccf7ef0959e1fde761ef3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a106c0261677ccf7ef0959e1fde761ef3">&#9670;&nbsp;</a></span>addObstacle()</h2>

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          <td class="memname">virtual <a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> PxObstacleContext::addObstacle </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classPxObstacle.html">PxObstacle</a> &amp;&#160;</td>
          <td class="paramname"><em>obstacle</em></td><td>)</td>
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<p>Adds an obstacle to the context. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">obstacle</td><td>Obstacle data for the new obstacle. The data gets copied.</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>Handle for newly-added obstacle </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a9390f860fb489f283c9f872af2777123">&#9670;&nbsp;</a></span>getControllerManager()</h2>

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          <td class="memname">virtual <a class="el" href="classPxControllerManager.html">PxControllerManager</a>&amp; PxObstacleContext::getControllerManager </td>
          <td>(</td>
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<p>Retrieves the controller manager associated with this context. </p>
<dl class="section return"><dt>Returns</dt><dd>The associated controller manager </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ae55da4495a10d1c310068e23d87ce7d5">&#9670;&nbsp;</a></span>getNbObstacles()</h2>

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          <td class="memname">virtual <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxObstacleContext::getNbObstacles </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Retrieves number of obstacles in the context. </p>
<dl class="section return"><dt>Returns</dt><dd>Number of obstacles in the context </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a228a7b8cb5900251d7888ee0f4d912cd">&#9670;&nbsp;</a></span>getObstacle()</h2>

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          <td class="memname">virtual const <a class="el" href="classPxObstacle.html">PxObstacle</a>* PxObstacleContext::getObstacle </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td>
          <td class="paramname"><em>i</em></td><td>)</td>
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<p>Retrieves desired obstacle. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">i</td><td>Obstacle index</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Desired obstacle </dd></dl>

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<a id="afa8438d6cdc3d82375944d7ca126487a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afa8438d6cdc3d82375944d7ca126487a">&#9670;&nbsp;</a></span>getObstacleByHandle()</h2>

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          <td class="memname">virtual const <a class="el" href="classPxObstacle.html">PxObstacle</a>* PxObstacleContext::getObstacleByHandle </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&#160;</td>
          <td class="paramname"><em>handle</em></td><td>)</td>
          <td> const</td>
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<p>Retrieves desired obstacle by given handle. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">handle</td><td>Obstacle handle</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>Desired obstacle </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aaf653d99de6f092896cc1baa2a4e99c2">&#9670;&nbsp;</a></span>release()</h2>

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          <td class="memname">virtual void PxObstacleContext::release </td>
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<p>Releases the context. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a3ea7ddb35145ea2ca1184ae7d8ce7b15">&#9670;&nbsp;</a></span>removeObstacle()</h2>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&#160;</td>
          <td class="paramname"><em>handle</em></td><td>)</td>
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<p>Removes an obstacle from the context. </p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramdir">[in]</td><td class="paramname">handle</td><td>Handle for the obstacle object that needs to be removed.</td></tr>
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  </dd>
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<dl class="section return"><dt>Returns</dt><dd>True if success </dd></dl>

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<a id="a73ea47d73adaeda1228fd5030ee8cdd2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a73ea47d73adaeda1228fd5030ee8cdd2">&#9670;&nbsp;</a></span>updateObstacle()</h2>

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          <td class="memname">virtual bool PxObstacleContext::updateObstacle </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&#160;</td>
          <td class="paramname"><em>handle</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxObstacle.html">PxObstacle</a> &amp;&#160;</td>
          <td class="paramname"><em>obstacle</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>Updates data for an existing obstacle. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">handle</td><td>Handle for the obstacle object that needs to be updated. </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">obstacle</td><td>New obstacle data</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if success </dd></dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxControllerObstacles_8h_source.html">PxControllerObstacles.h</a></li>
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